We Become What We Behold

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Introducing to We Become What We Behold

We Become What We Behold is a captivating point-and-click game that can be completed in about five minutes. The game delves into themes of news cycles, vicious cycles, and infinite cycles, using simple yet powerful mechanics. Players capture moments with their camera and observe how the squares and circles, the game's characters, react. This essay will explore the gameplay, the characters, and the underlying message of We Become What We Behold.

Characters to Photograph

The game features several characters, each contributing to the evolving narrative. Initially, most characters are "normal peeps" with square or round heads. These characters represent the general public, whose actions and reactions are shaped by what is shown on the TV.

Notable Characters

  • The Couple in Love: This pair adds a touch of positivity and love to the otherwise neutral crowd. Capturing their moments can influence the general mood of the characters.
  • The Man with a Hat: This fancy character stands out and adds a sense of individuality and style. His presence highlights how unique traits can be magnified through media.
  • The Angry Man: This character introduces conflict and tension. Photographing him can escalate tensions among the characters, demonstrating how negative news can perpetuate a cycle of anger and aggression.
  • The Cricket: A small but significant character, the cricket represents the often-overlooked aspects of life. Capturing the cricket can shift the focus to quieter, subtler elements of the environment.

Fancy Man With The Hat

One of the standout characters is the Fancy Man with the Hat. His presence adds a layer of sophistication and intrigue to the game. When photographed, he can either inspire admiration or highlight social divides, depending on the context in which he is captured. This character exemplifies how media can elevate individuals and create focal points in society.

Instructions

The gameplay of We Become What We Behold is straightforward and intuitive. The screen features multiple characters walking randomly. The only action available to the player is to photograph these characters. When a player takes a photo, the captured moment appears on a small TV in the middle of the screen, visible to all characters. This simple mechanic forms the core of the game, emphasizing the impact of what we choose to publicize.

The game encourages players to be mindful of their choices. Each photograph influences how the characters behave, creating a chain reaction. This mechanic mirrors real-world media, where the stories that get attention shape public perception and behavior. The player's decisions can lead to various outcomes, highlighting the power and responsibility that comes with capturing and sharing moments.

 

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